“After Yang”: The typical American family in the near future
“After Yang,” directed by South Korean-American filmmaker Kogonada, premiered in North America at the Sundance Film Festival this past January…
“After Yang,” directed by South Korean-American filmmaker Kogonada, premiered in North America at the Sundance Film Festival this past January…
Annie Berman, named one of The Independent’s ten filmmakers to watch (2016), is a media artist living and working in New York City. Her background in photography and psychology inspires work about visual culture, virtual realities, and the changing media landscape. Her films, videos, performances, and installations have shown internationally including at the Museum of Modern Art’s Doc Fortnight, Rooftop Films, Galerie Patrick Ebensperger Berlin, Kassel Hauptbahnhof, and the Rome Independent Film Festival where she was awarded the Best Experimental Film Prize. Recently, Annie spoke with The Independent’s editor about her newest VR project—an exploration of the possibilities and limitations of virtual reality through the aftermath of Second Life.
Courtney Sheehan reports on digital media pioneer Katerina Cizek, who has brought a new documentary project to the Toronto International Film Festival. Cizek is leading the co-creation of the MIT Open Documentary Lab, a research center for emerging new media technologies. Sheehan discusses Cizek’s newest film project and the exciting innovations in documentary filmmaking that are being explored.
Film Critic Maddy Kadish details new advances in virtual reality storytelling through her highlights of the Immerse section at the 2017 Tribeca Film Festival.
Staff writer Maddy Kadish explores a new ‘reality’ taking the Festival circuit by storm.
The Filmatic Festival is a forum for that film geek and science nerd in all of us. It describes itself…
Technology always plays a key role in film innovation, featured for the last eight years in Sundance’s New Frontier section. This year, even more than in the past, New Frontier exhibits deployed technology in a way that allowed users to put themselves in the stories.